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Here is some general info about the joust...
- The smallest display we present comprises two 'knights', two horses, two squires and a 'herald' or announcer. The joust is run in a roped off area know as the lists. Within the lists are one to three barriers, forming the tilt-lines. The purpose of the tilt-lines is to prevent the horses colliding in the joust, or the riders smashing their knee's on each other. Set-up /pull-down time for the tilt-lines and other props varies, but in most cases, 20 minutes is the norm.
- A jousting match usually comprises three to six 'passes'. A pass comprises one run, where two knights gallop toward one-another, attempting to break their lance on their opponent. In most two 'knight' shows, after the joust, we perform a mounted melee, where each knight draws sword and hack away at their foe, until one surrenders. Show duration, from fifteen minutes.
- Yes, we will do falls in the joust, but not in real armour, and some consideration must be given to the surface upon which we will perform.
- We use our own 'herald' not only to add an extra element of medieval flavour, but also to keep the spectators informed about what's going on. If you've not seen a joust before, you could be left scratching your head, without expert commentary.
- Our armour and costume is historically accurate, with concessions made only for the safety of our riders and mounts. This means real chain mail and plate armour, real swords, and lances made of timber, hand turned just like the originals. We use balsa tips in the ends of the lances, which shatter dramatically when dead on target. However, if you want King Arthur challenging Sir Murdered to a duel to the death, just let us know.
- Two shows a day is our limit. We'd like to go all day, but the extra weight of armour, the thick caprisons (rugs) on the horses, do take their toll on our mounts.
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